Third week

From Monday, June 1st to Friday, June 5 5th

Agenda:

1. Greeting/attendance

2. Emerging technologies: Virtual reality and augmented reality

3. Activity

Virtual reality 

Virtual reality (VR) is the name for computer technology that makes a person feel like they are somewhere else. It uses software to produce images, sounds, and other sensations to create a different place so that a user feels like he or she is really part of this other place. That other place can be a real place (to take a tour in another country, for instance) or imaginary (playing a game).

Augmented reality

AR let us see the real-life environment right in front of us-trees swaying in the park, dogs chasing balls, kids playing soccer-with a digital augmentation overlaid on it. For example, a pterodactyl might be seen landing in the trees, the dogs could be mingling with their cartoon counterparts, and the kids could be seen kicking past an alien spacecraft on their way to score a goal.


Emerging technologies: 

Types of virtual reality


Window on World

This particular Virtual Reality system is perfect for the field of medicine. Typically using a desktop monitor rather than an HMD, it allows its user to visualize complex medical procedures such as surgeries or colonoscopies. What's more, it can also be used for the simulation of a number of training scenarios.

Immersive System

The next step beyond the Window on World view is the immersion using a virtual headset. By removing its users from the physical world, and placing them in a virtual world, the sharp visuals and crisp audio delivered via the HMD can help them escape everyday life and explore a far-off land.

Telepresence

Telepresence is exactly what it sounds like: tele, "at a distance", and presence, "being present".

The sensors are therefore controlled and operated remotely by the user. Consider bomb disposal robots, undersea exploration, and drones as being operated via telepresence VR.

Mixed Reality

The final kind of Virtual Reality that we will be looking at is Mixed Reality. This is where computer-generated inputs are brought together with the previously mentioned telepresence inputs or the user's view of the real world to create a valuable output.

This could be a fighter pilot's view of maps or key data points displayed inside his helmet, or a surgeon being able to view real-time patient information during a complex surgery while wearing an HMD.

Types of Virtual Reality Devices:


Oculus Rift

At the top of the price range, Oculus Rift plans on being the gold standard of Virtual Reality HMDs. Specifically designed for video gaming, it has a high field of view, delivering the very best in immersive virtual experiences.


HTC Vive

HTC's VR system - brought to us in partnership with Valve, and powered by Steam VR - is the leading VR headset and controller combo on the market today.

Samsung Gear VR

A little bit more affordable than the Oculus Rift, Samsung's VR headset is still powered by Oculus all the same. It does require a smartphone device to power it, and naturally works best with Samsung brand phones such as the Galaxy S6, S6 Edge, S7, and S7 Edge.

Google Cardboard

Another VR headset option for use with your phone, this one is, as previously mentioned, a great deal cheaper than most other HMDs. And it couldn't be easier to use. Simply order one, and once it's in your possession, fold it, slot your phone in, and explore a whole host of VR apps. The perfect option for those who wish to only dip their toe into the world of Virtual Reality.

Activity

Create a PowerPoint presentation inserting music, images and GIF. Answer the questions:

1. What is virtual reality and augmented reality?

2. Do you think virtual reality is interesting? Yes or no? Why?

3. What are the differences between VR and AR?

4. Explain the types of VR and devices to use it. Add images.

5. (optional) Download the app Google expeditions. Explore it

Remember to add one slide per question, also, include cover page on the first slide and webography on the last one.


Agenda:

  1. Greeting
  2. Creating entrepreneurship slides
  3. Internal exhibitions


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